Movies For Your Mind: Creating an Audio Drama Soundscape

Stylized image of audio tracks on a computer screen.

In the first episode of our audio drama podcast “The Adventures of Captain Radio,” our heroes step into a noisy bar, exchange ray gun blasts with a couple of disgruntled aliens, and witness the opening of a time portal. If we were making a movie, we’d have to scout locations, build sets, populate these scenes with actors and extras, and invest in costly special effects to do all of that—but in the world of audio storytelling, we instead have to make you believe all of these things are happening using only sound. Here’s how we did it.

Foley Art for Fiction Podcasts

Filmmaking has a long history of using foley artists to add texture and nuance to movies and TV shows through the clever use of sound. Most of the little sounds (rustling leaves, jingling car keys, background chatter in a coffee shop) are not captured on set, but added later, lending realism to the world onscreen.

Sound effects play the same role in a fiction podcast, but they have to carry all the worldbuilding, not just part of it. Sound effects have to do all the work to establish and immerse the listener in the world of the story. Dialogue and music may be the most obvious elements of an audio drama, but it’s the effects and environmental sound design that draw you in. Sounds like footsteps and doors swinging open suggest that our characters are interacting with a larger world and not just floating in a vacuum—they’re an essential tool for audio drama creators.

Anatomy of a Sound Effect

So, let’s break down a couple of the sound effects you hear in “The Adventures of Captain Radio.” As a science fiction show with heavy speculative elements, the design of our soundscapes fall mainly into one of two camps: something familiar and something strange.

For the familiar, the trick is creating a sound your audiences will recognize and can use to anchor the setting. For a scene that required our characters to trudge through a blizzard on an ice moon, I recorded myself making whistling wind noises and looping it so it felt continuous. I tried some classic techniques for mimicking the sound of footsteps in snow, including pressing on a plastic bag full of cornstarch, but it was difficult to make it sound believable. Thankfully, a real life snowstorm came to the rescue and my neighbors got to watch me stomp around in the fresh snow with my recorder. Easy enough.

But getting the background chatter in the bar on Alpha Centauri was a lot more work. To create a realistic environment, I recorded twenty separate tracks of myself mumbling dialogue, shuffling chairs around my dining room, and pouring water into various bottles and glasses. The end result was tedious to assemble, but it made the space our heroes were in feel like a real place. And hopefully, it didn’t call attention to itself, but rather served the needs of the story by fading into the background of the scene.

For sounds in the second camp, the strange and unusual noises like crashing spaceships, howling space whales, and whirling extra-dimensional portals, the task was to find familiar sounds and make them unrecognizable. This is where the tools within my audio editing software, Audacity, came into play. There, I could take recordings of the clothes dryer and a slamming file cabinet drawer and make them sound like a spacecraft hitting a mountain by adding distortions, reverberation, and extra bass to imply something far larger than the real life source. The same process helped transform my puppy’s growls and play barks into the pained vocalizations of a massive interstellar beast.

When it came to making sounds with no analog in the real world, like the portal to the Eleventh Dimension, I had to build it up piece by piece with help from GarageBand instruments (shout-out to church organs and French horns) and many layers of effects, like playing sounds in reverse and adding distortion until it sounded appropriately spacey.

Worldbuilding with Audio

Sound is a powerful storytelling tool. When used correctly and with restraint, it can suggest an entire universe of possibilities and conjure incredible images in the mind of the listener. Our imaginations are so much richer than anything a Hollywood special effects budget could produce.

With nothing more than a microphone and a struck wineglass, I can make you imagine the bells of a hidden monastery. Loose change can become a broken robot. A wet sponge can plunge you into the digestive tract of the mighty leviathan.

So, the next time you put on your headphones to enjoy a fiction podcast, I hope you’ll take a moment to thank the foley artist who brought that world to life — and then I hope you forget all about what’s happening behind the curtain and allow yourself to be swept up by the story.

– Jonny Eberle, writer and co-producer of “The Adventures of Captain Radio.” New episodes coming early 2023.


Don’t forget to vote for “The Adventures of Captain Radio” for the Audio Verse Awards! Voting closes October 30, 2022! Learn more.

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Meet the Cast of Captain Radio: Jonny Eberle as Doctor Orban

Every villain thinks they’re the hero of the story, and that’s certainly true of the sinister Doctor Orban, the primary antagonist in season one of “The Adventures of Captain Radio.” Today, we journey to the Throne of Jupiter and come face-to-face with Captain Radio’s most lethal enemy to find out what makes the mad scientist tick.

This week, we’re continuing our series of interviews with the cast and crew of our science fiction audio drama podcast. William McDonald interviews Jonny Eberle about his dual role as the writer/creator of the series and the voice actor playing Doctor Orban. Check out the video to learn about the inspiration behind the show, why Jonny’s always wanted to play a mustache-twirling bad guy, and get a few of the secrets behind the show’s homemade sound effects:

Set in the distant future, “The Adventures of Captain Radio” follows the exploits of the masked hero Captain Radio as he fights the forces of evil. If you like your rocket ships with a side of robots and ray guns, you’ll love this retrofuturistic sci-fi serial. You can find “The Adventures of Captain Radio” wherever you listen to podcasts. Listen to the show now!

Obscure Studios Talks Audio Drama on the Grit City Podcast

This week, you can catch Obscure Studios president Jonny Eberle on The Grit City Podcast! The Grit City Podcast has a simple premise—in every episode, the hosts sit down with Tacoma-based creatives and entrepreneurs over a couple of drinks to learn more about them and their projects.

In this episode, Jonny joins the crew for a hard cider and talks about the inspiration behind the creation of our science fiction audio drama podcast, “The Adventures of Captain Radio,” learning to be his own foley artist, his enduring love for Sherlock Holmes and why he’s drawn to storytelling in the first place, the prospect of artificial intelligence replacing writers, and the good ol’ public domain.

Listen to the episode on The Grit City Podcast website or find the complete conversation below:

“The Adventures of Captain Radio” is a scripted, serialized science fiction audio drama podcast. It’s distributed free through all major podcast players, including Apple PodcastsGoogle PodcastsSpotify, and Amazon Music; directly via RSS feed; and anywhere fine audio fiction is found. If you like your rocket ships with a side of robots and rayguns, you’ll love this retrofuturistic show. Listen now on obscurestudios.net. You can support the show and help fund future seasons by donating on Ko-Fi or buying merch on TeePublic.

You can learn more about Jonny Eberle and his writing projects outside of Obscure Studios on his personal website: jweberle.com.

Meet the Cast of Captain Radio: DeLano Hays as Ace

It wouldn’t be “The Adventures of Captain Radio” without Ace, our hero’s trusty robotic sidekick who consistently rises above their programming to save the day. As part of our ongoing series of interviews, we’re sitting down with the cast of our sci-fi audio drama podcast. Join us today as we meet DeLano Hays, who provides the voice of Ace. Check out the video below to hear how DeLano took inspiration from The Hitchhiker’s Guide to the Galaxy and the difficult task of infusing a robot with just the right amount of humanity:

Set in the distant future, “The Adventures of Captain Radio” follows the exploits of the masked hero Captain Radio as he fights the forces of evil. If you like your rocket ships with a side of robots and ray guns, you’ll love this retrofuturistic sci-fi serial. You can find “The Adventures of Captain Radio” wherever you listen to podcasts. Listen to the show now!

Meet the Cast of Captain Radio: Rob Peters as Orion

We’re back with another exclusive behind-the-scenes look at the making of “The Adventures of Captain Radio,” our sci-fi audio drama podcast. Each week, we’ll introduce you to another member of the show’s cast and learn about their creative process bringing the world of Captain Radio from our imagination to your ears.

Today, Will McDonald, producer and the voice of Captain Radio, sits down with Rob Peters, who lends his voice to the character of Orion—smuggler, animal lover, and reluctant ally in the fight against evil. Check out their conversation:

Set in the distant future, “The Adventures of Captain Radio” follows the exploits of the masked hero Captain Radio as he fights the forces of evil. If you like your rocket ships with a side of robots and ray guns, you’ll love this retrofuturistic sci-fi serial. You can find “The Adventures of Captain Radio” wherever you listen to podcasts. Listen to the show now!

Meet the Cast of Captain Radio: William McDonald as Captain Radio

“The Adventures of Captain Radio” is an ensemble story, with every character completing their own arc throughout Season 1, but the glue holding it all together is the lead, Count Xavier of Alpha Centauri—better known to the galaxy as Captain Radio.

This week, we’re continuing our series of interviews with the cast and crew of our science fiction audio drama podcast. Today, writer and director Jonny Eberle chats with voice actor William McDonald, who anchors the podcast with his performance as Captain Radio. Check out the video here to learn about Will’s creative process and the surprising inspiration for the character’s distinctive voice:

Set in the distant future, “The Adventures of Captain Radio” follows the exploits of the masked hero Captain Radio as he fights the forces of evil. If you like your rocket ships with a side of robots and ray guns, you’ll love this retrofuturistic sci-fi serial. You can find “The Adventures of Captain Radio” wherever you listen to podcasts. Listen to the show now!

Meet the Cast of Captain Radio: Abigail Stokely as Andromeda

We are so lucky to work with amazingly talented voice actors at Obscure Studios. Over the next few weeks, we want you to meet the folks behind the microphone. Join us as we learn more about their creative process as we chat with the cast of “The Adventures of Captain Radio,” our science fiction audio drama podcast.

Today, show producer and voice of Captain Radio Will McDonald sits down with Abigail Stokely, who brought the character of Andromeda to life:

Set in the distant future, “The Adventures of Captain Radio” follows the exploits of the masked hero Captain Radio as he fights the forces of evil. If you like your rocket ships with a side of robots and ray guns, you’ll love this retrofuturistic sci-fi serial. You can find “The Adventures of Captain Radio” wherever you listen to podcasts. Listen to the show now!

Social (Distance) With Us on Instagram

Here at Obscure Studios, we love social media. We love connecting with our friends and fans, we love endlessly scrolling through photos that look like they were lifted straight out of a Wes Anderson movie (because symmetry and pastels are necessary for inner calm in 2020), and messing around instead of doing serious creative work. If you like our website, have perused our YouTube channel and retweeted our entire Twitter feed (sounds exhausting), the time is now to follow us on Instagram.

Over on the ‘Gram, we’ll be sharing behind the scenes moments from your favorite web series and short films, reflect on turning points in our journey as filmmakers, and share sneak peeks of upcoming projects (oh yes, we have upcoming projects). We’ve already shared some never before glimpsed moments from Obscure Studios history, an ode to our dearly departed Canon FS-10, and our hilarious first attempt at a professional lighting setup (Spoiler Alert: It was not very professional).

We’re planning to keep things fun and light on IG and we hope you’ll join us as we get social while social distancing. Thanks!

Follow Obscure Studios on Instagram

Behind the Scenes of “As Seen On TV”

Still frame from As Seen On TV. Copyright 2019 Obscure Studios.

There was a time in my life where I could call up a couple of friends with a wild idea, grab my handheld camcorder and make a short film in an evening or a weekend. It was a freewheeling, fly-by-the-seat-of-your-pants style of filmmaking that prioritized creative freedom over everything else — including scripts, plot, lighting, sound — and it’s what allowed Obscure Studios, the film company I founded and ran with a few friends, to rack up well over 100 videos in just two years.

After moving from Arizona to Washington and away from my cadre of usual collaborators, filmmaking took a backseat to my writing and other creative pursuits. Last year, with the 10th anniversary of our minor hit, Reilly’s Dorm, looming, I had the chance to travel back to Northern Arizona. There, I carved out a couple of hours with my go-to partner in crime, the incomparable Will McDonald, to write and shoot a brand new short film.

We were a little rusty, but five years between short films can do that. We cooked up a story outline at my favorite coffee shop and the next morning, filmed the opening and closing scenes of the film in the Airbnb where we were staying and the woods behind Will’s house. That afternoon, we set up shop in the basement of Theatrikos, Flagstaff’s community theater and a longtime support of Obscure Studios. We rigged up a lighting setup, cobbled together a campy alien costume for me to wear, and filmed the scenes that make up the heart of the film, as well as a quick promo video.

And that’s all we had time for. We left straight from the theater to catch our flight back to the PNW and dove into a remodel of our house a few days later. It wasn’t until January that I remembered the footage that was waiting on my iPhone’s hard drive.

Over the course of a few weeks, I pieced together the shots we’d captured that summer day. I was pleasantly surprised to see how good most of it was and how well the pieces fit into place. I played around with audio effects to give my voice an unearthly quality, tossed in a couple of visual and lighting effects, and added a 1914 public domain recording of “Stay Down Where You Belong” by Arthur Fields, slowed down to 10% of its regular speed as the soundtrack (I had originally planned to perform my own synthesizer music, but I quickly remembered that I’m not very musically talented, so only a few notes made it into the final cut).

Overall, I’m really happy with how “As Seen On TV” turned out. Much of the credit goes to Will, a fantastic actor who’s immediately likeable on screen and blessed with impeccable comedic timing. And of course, I would be remiss if I didn’t mention my inspiration: my lovely wife who said, “You and Will should really make a movie while we’re in town” and provided both an unplanned cameo and makeup/special effects assistance with the alien goo (aka dish soap).

Filmmaking is one of those things that demands so much time and attention to detail that you always feel exhausted at the end of a day of filming or editing. But, as soon as you see the final product, a dose of endorphins convince you that the sweat and tears were all worth it and all you want to do is make another and another. Making “As Seen On TV” makes me want to break out my camera and tell more stories, so don’t be surprised if you see more in the coming months and years. I feel a renaissance coming.

— Jonny Eberle, Founder and CEO, Obscure Studios